Tna impact game finishers




















In other words: online play can only handle up to two players, and there is a general death of match types and gameplay options. As noted, this can be overcome, but it takes a lot of effort to do so.

On the plus side, the game generally looks like wrestling. The sound quality is also mostly okay, if somewhat spotty in places. Mike Tenay and Don West provide solid commentary of the matches, as well, and the commentary here is about on par with something like the more recent Smackdown versus Raw games. Sorry, but Raw 2 had better introductions, largely because in that game I could assemble a goofy ring name to come out to, instead of hearing the ring announcer make a bizarre Conan reference.

No, really. Oh, and also of note: despite the fact that this IS an Xbox game, there is no custom soundtrack support for your character entrances… which, as we will note later, is not as bizarre as you might think.

Pressing different directions with the attack and grapple buttons will produce different strikes and grapples, but a good portion of your attacks will require the strong modifier button to be used in tandem with a button. The major selling point of TNA Impact is the fact that every move can be countered, and this is mostly true, though some moves have a far smaller window of counter opportunity than others.

When the option is available to counter a move, the right bumper will appear below your life bar, showing you that, with proper timing, you can counter it. Pressing the button at the right time will initiate a counter, which is usually set up in one fluid animation of you attempting the move and the opponent countering.

Further, some counters can also be countered, meaning if your timing is solid, you can actually counter a counter attempt, thus allowing you to turn a loss into a win in a particular exchange. Both you and your opponent have to complete three sets of these button presses; if the person using the hold wins, the damage is done and the victim may tap, but if the victim wins, they escape. You can, of course, be knocked off of the cables by other opponents, either on the ground or on the cables with you, though you can also attack your opponents to dislodge them.

Jessie gets a slick double wristlock suplex for 2. Pope pimps his PopeTV Youtube channel. Eli drives the leg down onto Jessie's to wear it down. Pope talks about Eli being the prince of Eternia, which Josh buries him for. Jessie gets a back elbow smash and both guys try to cheat via tights pulling to win, but the ref is right there.

This reminds me a bit of Martel vs. HBK at Summerslam '92 with two heels trying to out-heel each other to win. Jessie tries to cheat with a cradle, but Eli escapes for 2. Jessie climbs up top, but gets crotched and Eli puts his feet on the rope for the win.

EC3 and his grey and black checkered suit are angry and he's here to deliver a check in person. Eli cuts a fantastic promo backstage about being tired from kicking so much keister.

Match of the series goes to Davey vs. Shera wins the Most Improved award. Storm gets the Biggest Disappointment award. Matt comes out in grey and white camo PJs to do battle and we see clips of his series matches. We get the same kind of clips for Eddie as he comes down. They exchange basic headlocks on the ground before Eddie gets a chinlock after a headstand. Eddie gets bonked into the buckle and placed onto the ropes for a sloppy Nightmare on Helms Street for 2.

We go to a break and come back to Matt landing some corner lariats for 2. Matt takes an awkward leap over the top to the apron and eats a Yakuza kick. Big suicide dive takes Matt out for a bit. Pope says that the suicide dive is called that because if your opponent moves, it can end in catastrophe. Eddie chops away at Matt on the post and misses, so Matt starts getting the edge.

Matt eats some chops before fighting back with slaps and exchanging forearms. Double clothesline sends both men down. Matt avoids the backpack stunner and gets an awkward sleeper slam for 2. Matt gets a back elbow, but slips off the ropes before climbing up again and hitting a big kick for 2. Matt avoids a double stomp, but the Twist is countered into a cradle by Eddie for 2. Matt gets a super Twist of Fate to counter a superplex and wins. Very good match here. EC3 walks down the halls of the building and says that he grew up and spent a lot of time here, but now he just sees the legends on these walls as people he's beaten.

Ethan says he's not a kid anymore - he's a big victory machine and he'll be World Champion again. He gives Dixie the check, and Dixie is upset. Matt cuts a promo on Eddie and says he's a guy and a hell of a competitor.

Beat Roode and you get 15 more achievement points for joining the TNA roster. A mysterious masked man attacks you after the match in a cut scene. A call from Kevin Nash is little comfort, but his arrangement of giving you Eric Young as a tag team partner helps slightly. Your first tag match with Young is up against your mysterious attacker, "Beardy McGee", and his partner Burnsyde.

You'll control both yourself and Super Eric, so feel free to tag in one or the other when you get tired without having to worry about the computer blowing it for you. The easiest way to win a tag match is just on pure damage; after a while, the computer won't bother to send in the guy on the apron to break up pinfalls or submissions, so make your goal to get one guy as injured as possible. After winning a match with Young on your team, he'll be unlocked for play. Up next are another set of jobbers, Guinzu and King Tat.

After beating them, you get a real tag team: Team 3D. They're the strongest wrestlers you've faced so far, so avoid taking too much damage—the levels of damage you could get away with previously don't fly against these TNA stars. When you get Brother Ray down, keep him down with submissions and holds—you won't get a ton of style points, but it'll get the job done.

Winning unlocks Brother Ray. A Christy Hemme interview gone awkward leads to another match against two more generic wrestlers, "The Bulgarian" and "Evin Mountain", and then a second against "Curlz" and "The Jackal" no, not Don Callis. As with other tag matches, your strategy here is simple—focus on one body part of one opponent and work it over with holds and submissions until they have no choice but to tap out. Remember, though—an opponent won't tap out until his relevant body part on the HUD is red.

The easiest way to win in Ultimate X is counterintuitive—let your opponent get on the cables. When he gets towards the X, hop onto the cables and kick him down. That usually gives you a few seconds to try and get the X. If Fernandez is coming towards you, hit B to unhook yourself, turn yourself towards him by using the left analog stick, and kick at him until he falls back down.

Repeat ad nauseum. A hint: Don't bother trying to use your finisher. Since the Cradle Shock's normally a pinning move, after you hit it, your opponent will automatically kick out and just pop right up, relatively unharmed. The good news is that your opponent has the same finisher, so you'll get the same benefit.

Your next match is another Ultimate X match. Geez, are they not paying you enough. You'll face The Jackal, who still isn't Don Callis. Use the same strategy to take him out. You'll have a third Ultimate X match after that, taking on Savage B. Beat him to earn 30 more achievement points and unlock the Freedom Center, another arena. As Joe and Daniels prepare to take you out, Joe attacks Daniels from behind, giving you the chance to grab the Ultimate X title.

Fortunately, the game handles all that for you in a cut scene. After a conversation with Jarrett revealing his master plot, you're up to the heavyweight ranks, which means no more jobber characters. Unless you seriously love El Grosso, you won't be disappointed, but your first bout is against the War Machine, Rhino. Rhino's strikes are deadly, often knocking you down with a single kick.

So stay out of range and try using running strikes as your primary weapon of attack. Progress Report. Steel chairs and an IGN blowout confirmed. By Greg Miller Updated: 29 Jun pm. It might be a hard fact to accept, but it's true. Why's it hard to believe? Well, we really haven't seen that much on this game.

Sure, IGN has more than a few TNA previews in the backend, but we don't know the full roster, what all the arenas are, or who will have the most devastating finisher. That won't be the case for long, though.



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