Professional xna game programming rapidshare




















You can find additional information about the game, get help with the implementation, and obtain recent updates on the official site: www. The first part of this chapter discusses the game engine and its features. In the previous chapter, I discussed some of the game engine features. While we are still using the XnaGraphicEngine from Part II of this book, and the parts of the engine from the Racing Game from Chapter 14 , many parts have been updated or even completely rewritten.

For example, all 3D models use the Collada model format now. This makes it much easier to fix exporting errors, to miss textures, and to import animation data. It also allows a greater range of 3D tools to be used to create 3D models for the game.

You haven't experienced the full potential of Xbox or Windows until you've created your own homebrewed games for these innovative systems. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more.

Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this bookTricks for managing the game engine and user interfaceHow to program an old school shooter game and space adventureTips for improving racing game logic and expanding your game ideasMethods for integrating amazing visual effects using advanced shader techniquesSteps for adding sound and music with XACT-bringing your game to lifeHow to fine-tune and debug your game for optimal performanceWho this book is forThis book is for anyone who wants to write their own games for the Xbox or Windows platforms.

You should have some experience coding with C or a similar. NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Skip to main content. Start your free trial. Chapter Role-Playing Games. Get it now.



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